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Главная » 2017 » Май » 28 » Программа создания реалистичных текстур - Quixel Suite 2.3.1 (2017/ENG) скачать бесплатно
23:55
Программа создания реалистичных текстур - Quixel Suite 2.3.1 (2017/ENG) скачать бесплатно


Quixel Suite — инструмент для создания реалистичных текстур. Quixel Suite вобрал в себя новые, обновленные версии nDO, dDO, и предоставляет пользователю еще два новых инструмента: это 3DO и Megascans. 3DO — новый превьювер для Photoshop. Megascans — библиотека реалистичных материалов, на основе фото-реалистичных текстур.
Одним из самых главных нововведений является возможность создания текстурных карт непосредственно на модели в 3D.
Данный процесс похож на создание карт в таких программах Allegorithmic’s Substance Painter или The Foundry’s Mari. Имеется также возможность работы с картами высокого разрешения, на видео продемонстрирована работа с размером 8K

Quixel Suite 2.3.1
DDO
– Added support to import multiple Megascans simultaneously.
– Fixed issues with multiple meshgroups not re-importing textures correctly
– Updated Quixel Colors to latest version
– Fixed bug where some workflows (UE4 (RMA) etc.) did not automatically set the FlipNormalY checkbox
– Exporter: always defaults to \flats as the output folder unless changed
– Exporter: fixed some anomalies with the UI
– Fixed bug where Megascans materials weren’t showing thumbnails in DDO layer stack
– Allowed Re-importer and Base Creator windows to also accept PSB files as input
– Added “Normal” Material Blend mode to the DDO dropdowns.
– Fixed bug where Custom Material Creator would not load default (expected) camera/post-process settings in 3DO
– NDO: Fixed bug where NDO conversion would rename user PSD to BaseMaterial [Normal].psd in a temp folder
– Fixed bug where UE4 (RMA Packed) export preset would not correctly export AO in the reflection map.
– Added Fallout 4 export preset
– Fixed bug with Material Creator where Specular was being treated as a grayscale map, causing issues
– Fixed bugs with Megascans Import feature, where changing the default save location wasn’t highlighting the correct material in the UI
– Material Updates: several new materials added across all categories; Decay materials are now replaced/moved to the Metal folder,
– Added option to enable/disable import optimizations when loading a mesh
– Mesh importer updated to latest version
– Fixed re-importer issues with multiple mesh groups
– Reimporter now populates map links for multiple mesh groups.
– Reimporter color ID map for multiple mesh groups now works.
– Reimporter now correctly converts PSD files to PSB when switching from lower resolutions to > 8k (and vice versa; converting back to PSD from PSB)
– Updated Exporter to force 32-bits for Arnold linear preset
– Removed redundant option in DDO menu to re-import Mesh (as this can now be done through the re-importer window)
– Fixed bug where the Mesh Import process would run twice in some scenarios
– Fixed bug with Material Browser hiding indefinitely if Create button is pressed on an Empty (Custom) category
– Fixed bug with Dynamask window where ID Brightness tab value wasn’t being stored and retrieved correctly from the project XML
– Fixed bug with grayscale maps exported with minute graininess in them (due to conversion to RGB)
– Updated Dota2 export preset
– Renamed LoL export preset to “Hand-painted”
– Added Instant Light PBR Renderer export preset
– DDO Projection Creation: Removed prompt to re-enter project resolution if no inputs are provided, which was ignoring the setting already provided
– Fixed bug where AlbedoM was not propagating correctly to 3DO in 3D paint mode
– Fixed bug where SUITE updater window wasn’t launching automatically on new version
– Updated SUITE UI to correctly scale on HDPI resolutions
– Fixed “Learn” URL on Updater window
– Improved compatibility logic for automatic XML updates for when new Photoshop Versions are launched
– Fixed bug where RMA packed UE4 exporter generates wrong AO in blue channel (from other mesh group)
3DO
– Fixed symmetry painting for x/y planes for the fourth quadrant
– Fixed issue with metalness default value not being set in some cases
– Fixed minimum brush size not being respected with pen pressure, when setting in the options
– Fixed maximize issues after moving title-bar in fullscreen mode
– Added GGX checkbox to toggle GGX at runtime
– Fixed bump map intensity lower than normal
– Fixed default settings for bakers (when creating new project)
– Fixed general UI scaling
– Fixed bug where clicking on post processing would trigger resizing
– Fixed bug where painting would stop completely if Symmetry painting was enabled
– Fixed bug where Repeating a paint stroke wasn’t functioning correctly with Symmetry painting
– Fixed bug where the distance threshold for latching on a mesh for viewport rotation/zooming was inconsistent with respect to mesh sizes.
– Added support for latched rotation/zooming with Primitive meshes as well
– Fixed bug where brush sizes were inconsistent with respect to mesh sizes
– Fixed inconsistencies with Wireframe mode; color picker was affecting both wireframe and painting color simultaneously, wireframe mode toggling was buggy etc.
– Updated 3DO UI icons to have better Anti-aliasing
– Improved Wireframe shaders performance
– Fixed gloss preview shader to show correct value
– Separated Metalness and Roughness maps for 3DO to be able to show variations such as Metalness and Gloss
– Fixed bug where maps that were NOT being painted on in color paint mode Fullbright shaders would show black.
– Fixed bug where entering light values in input field and pressing Enter would update UI but not update lighting
– Fixed bug where AmbientIntensity was not being saved as part of postProcess preset values
– 3DO window can now be resized from any side
– Updated all multimap map shaders to properly calculate Gamma/Linear values when lerping in paint mode
– Updated PBR shader to correctly calculate values for each component (Gamma/Linear corrections)
– Increased the range for Proximity Tolerance Slider in paint mode to allow more flexibility
– Brush sizes are now relative to the mesh; this should avoid cases where brush would stay small on larger meshes
– Brushes now have tool tips (names)
– Brushes can now be added to favorites
– Updated to latest version of Unity and OpenGL
– Viewport: Added mouse icons to indicate when camera is close enough to latch to 3d points on the mesh for rotation/scaling etc.
– Fixed rendering inconsistency issues with 3D painting shaders
– Fixed issues with other map shaders going black in color paint mode
– Fix Roughness not matching expected values
– Updated UI to be scalable for HDPI resolutions
– Added new “Favourites” tab for paint brushes
– Baker: Fixed issues with AO/Curvature not baking the first tile sometimes
– Added auto-save UI settings feature in 3DO (last used settings remain persistent across sessions)

Системные требования:
Windows 7/8/10, только 64-разрядная
Photoshop CS4 Standard / Extended, x64 или выше
8 ГБ ОЗУ
Процессор 1,5 ГГц
GPU (серия Nvidia GTX 600 или сопоставимые спецификации)
По крайней мере, 16 ГБ дисковой памяти, зарезервированной для Photoshop

Год выпуска: 2017
Язык: English
Таблэтка: keygen
Размер: 2.1 Gb

Скачать / Download:

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Категория: Графика и дизайн/Редакторы | Просмотров: 623 | Добавил: alexey1x | Теги: бесплатно, скачать, ПРОГРАММА, текстуры, создание текстур, Quixel SUITE, 3D models, графический редактор | Рейтинг: 5.0/1


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