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Программа создания реалистичных текстур - Quixel Suite 2.3.1 (2017/ENG) скачать бесплатно
Quixel Suite — инструмент для создания реалистичных текстур. Quixel Suite вобрал в себя новые, обновленные версии nDO, dDO, и предоставляет пользователю еще два новых инструмента: это 3DO и Megascans. 3DO — новый превьювер для Photoshop. Megascans — библиотека реалистичных материалов, на основе фото-реалистичных текстур. Одним из самых главных нововведений является возможность создания текстурных карт непосредственно на модели в 3D. Данный процесс похож на создание карт в таких программах Allegorithmic’s Substance Painter или The Foundry’s Mari. Имеется также возможность работы с картами высокого разрешения, на видео продемонстрирована работа с размером 8K
Quixel Suite 2.3.1 DDO – Added support to import multiple Megascans simultaneously. – Fixed issues with multiple meshgroups not re-importing textures correctly – Updated Quixel Colors to latest version – Fixed bug where some workflows (UE4 (RMA) etc.) did not automatically set the FlipNormalY checkbox – Exporter: always defaults to \flats as the output folder unless changed – Exporter: fixed some anomalies with the UI – Fixed bug where Megascans materials weren’t showing thumbnails in DDO layer stack – Allowed Re-importer and Base Creator windows to also accept PSB files as input – Added “Normal” Material Blend mode to the DDO dropdowns. – Fixed bug where Custom Material Creator would not load default (expected) camera/post-process settings in 3DO – NDO: Fixed bug where NDO conversion would rename user PSD to BaseMaterial [Normal].psd in a temp folder – Fixed bug where UE4 (RMA Packed) export preset would not correctly export AO in the reflection map. – Added Fallout 4 export preset – Fixed bug with Material Creator where Specular was being treated as a grayscale map, causing issues – Fixed bugs with Megascans Import feature, where changing the default save location wasn’t highlighting the correct material in the UI – Material Updates: several new materials added across all categories; Decay materials are now replaced/moved to the Metal folder, – Added option to enable/disable import optimizations when loading a mesh – Mesh importer updated to latest version – Fixed re-importer issues with multiple mesh groups – Reimporter now populates map links for multiple mesh groups. – Reimporter color ID map for multiple mesh groups now works. – Reimporter now correctly converts PSD files to PSB when switching from lower resolutions to > 8k (and vice versa; converting back to PSD from PSB) – Updated Exporter to force 32-bits for Arnold linear preset – Removed redundant option in DDO menu to re-import Mesh (as this can now be done through the re-importer window) – Fixed bug where the Mesh Import process would run twice in some scenarios – Fixed bug with Material Browser hiding indefinitely if Create button is pressed on an Empty (Custom) category – Fixed bug with Dynamask window where ID Brightness tab value wasn’t being stored and retrieved correctly from the project XML – Fixed bug with grayscale maps exported with minute graininess in them (due to conversion to RGB) – Updated Dota2 export preset – Renamed LoL export preset to “Hand-painted” – Added Instant Light PBR Renderer export preset – DDO Projection Creation: Removed prompt to re-enter project resolution if no inputs are provided, which was ignoring the setting already provided – Fixed bug where AlbedoM was not propagating correctly to 3DO in 3D paint mode – Fixed bug where SUITE updater window wasn’t launching automatically on new version – Updated SUITE UI to correctly scale on HDPI resolutions – Fixed “Learn” URL on Updater window – Improved compatibility logic for automatic XML updates for when new Photoshop Versions are launched – Fixed bug where RMA packed UE4 exporter generates wrong AO in blue channel (from other mesh group) 3DO – Fixed symmetry painting for x/y planes for the fourth quadrant – Fixed issue with metalness default value not being set in some cases – Fixed minimum brush size not being respected with pen pressure, when setting in the options – Fixed maximize issues after moving title-bar in fullscreen mode – Added GGX checkbox to toggle GGX at runtime – Fixed bump map intensity lower than normal – Fixed default settings for bakers (when creating new project) – Fixed general UI scaling – Fixed bug where clicking on post processing would trigger resizing – Fixed bug where painting would stop completely if Symmetry painting was enabled – Fixed bug where Repeating a paint stroke wasn’t functioning correctly with Symmetry painting – Fixed bug where the distance threshold for latching on a mesh for viewport rotation/zooming was inconsistent with respect to mesh sizes. – Added support for latched rotation/zooming with Primitive meshes as well – Fixed bug where brush sizes were inconsistent with respect to mesh sizes – Fixed inconsistencies with Wireframe mode; color picker was affecting both wireframe and painting color simultaneously, wireframe mode toggling was buggy etc. – Updated 3DO UI icons to have better Anti-aliasing – Improved Wireframe shaders performance – Fixed gloss preview shader to show correct value – Separated Metalness and Roughness maps for 3DO to be able to show variations such as Metalness and Gloss – Fixed bug where maps that were NOT being painted on in color paint mode Fullbright shaders would show black. – Fixed bug where entering light values in input field and pressing Enter would update UI but not update lighting – Fixed bug where AmbientIntensity was not being saved as part of postProcess preset values – 3DO window can now be resized from any side – Updated all multimap map shaders to properly calculate Gamma/Linear values when lerping in paint mode – Updated PBR shader to correctly calculate values for each component (Gamma/Linear corrections) – Increased the range for Proximity Tolerance Slider in paint mode to allow more flexibility – Brush sizes are now relative to the mesh; this should avoid cases where brush would stay small on larger meshes – Brushes now have tool tips (names) – Brushes can now be added to favorites – Updated to latest version of Unity and OpenGL – Viewport: Added mouse icons to indicate when camera is close enough to latch to 3d points on the mesh for rotation/scaling etc. – Fixed rendering inconsistency issues with 3D painting shaders – Fixed issues with other map shaders going black in color paint mode – Fix Roughness not matching expected values – Updated UI to be scalable for HDPI resolutions – Added new “Favourites” tab for paint brushes – Baker: Fixed issues with AO/Curvature not baking the first tile sometimes – Added auto-save UI settings feature in 3DO (last used settings remain persistent across sessions)
Системные требования: Windows 7/8/10, только 64-разрядная Photoshop CS4 Standard / Extended, x64 или выше 8 ГБ ОЗУ Процессор 1,5 ГГц GPU (серия Nvidia GTX 600 или сопоставимые спецификации) По крайней мере, 16 ГБ дисковой памяти, зарезервированной для Photoshop
Год выпуска: 2017 Язык: English Таблэтка: keygen Размер: 2.1 Gb